Welcome to Syndecon

SyndeconRPG: Vetrine di Tempo
Brought to you by Punching Love Productions

“Schism: A state of disunion, dissension, or mutual hostility. A division into mutually opposing parties of a body of persons that have previously acted in concert.”

                                                                     The Oxford English Dictionary

Welcome to Syndecon
Loosely translated, Syndecon means “the breaking apart of what once was whole,” and this setting lends itself to conflicts of all sorts. From debates between two people, to geopolitical struggles that shape the world, Syndecon provides a diverging atmosphere where progressive players can help accomplish  great things. The world of Argethen enjoyed a period of peace and technological advancement for generations. The Great Nations, Ranosyrd and Kaian, have accomplished many things after the Upper Collaboration Treaty was signed, and their efforts have benefited the lives of many people around the world.

Now, the strain of peace has grown, and tensions rise between the Great Nations. Elsewhere, wars have broken out, and there are catastrophes that demand the world’s attention: the Rhasodok orcs have grown to unimaginable numbers in Destalia; the Gau’ten have begun an ethnic cleansing in Gueressa; the Osertan Bay States have fallen apart after a devastating civil war; the Oasis Ordaros fights for survival against its own horrific creations; and in the Turgathka Lowlands, the creation of extraplanar gates has left entire portions of the region uninhabitable. Supernatural occurrences that shape the nature of the land itself, called schisms, tear through the lands of Argethen. These cataclysmic disasters hail the Severance, and the religious communities cry out to their gods, “Do not abandon us!”

An indefinite chronology sets Syndecon apart from many other campaign settings. While Argethen’s history is full of important people, places and events, there are spaces left open for future campaigns to fill. Historical references are written as tangible documents from the setting, leaving such texts open for interpretation and contradiction. The difference between what people say and what really happened is left for the Game Masters to decide. In Syndecon, it is the collection of “vetrine di tempo,” or, the small windows of time, that ultimately define the setting.

Setting Genre & Themes

Argethen Chronology